The Team

Programming:

Glen Martin

Design: Glen Martin and Brian Greeno

Testing: Eric Greeno

Music:

Lars Djupegot

Artwork:

Nicholas Damario, Andrew Bell, and Glen Martin

Special Artwork Contributions:

AofD Graphic Station

Curt Barret Trimax's Digital Studio

Danny Willis Goblin Arts

Greg Crowfoot Grey Light

Truman Brown City Backgrounds

Christopher Subagio Throk

Zenfar RPG Rules

 

 

 

Zenfar, The Adventure Begins

Current Progress... August 11th, 2000

Testing, testing, and more testing... Added new Flux powers and effects. Integrating final cinematics for end of the game! The plane of Zenfar continues to grow it now contains over 18 skills, 20 goals, 130 inhabitants (pictured here is one of them a Throk) and 90 items...

August 2nd, 2000

Added death poses to creatures, enemies, and other inhabitants of Zenfar. Here we see one of the Amozin meeting an untimely demise. The plane of Zenfar continues to grow it now contains over 18 skills, 20 goals, 120 inhabitants and 80 items.

July 29th, 2000

Zenfar is on track and we are finishing the end game cinematics and tweaking game balance. Additional Flux and Essence powers are being added as well as Power FXs. Alter Egos will now gain a Flux and Essence powers for every 8 skill points in each power that they have. Additional monsters are being added to increase the difficulty of the game.

June 15th, 2000

Added Run/Walk and Subdue/Kill to Alter Ego AIs.

June 10th, 2000

Added Interaction skill check to certain inhabitants of Zenfar. There are 18 skills available to your Alter Ego.




Zenfar,
Revised Right Click Menu

 

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