









The Team
Programming:
Glen Martin
Design: Glen Martin and Brian Greeno
Testing: Eric Greeno
Music:
Lars Djupegot
Artwork:
Nicholas Damario, Andrew Bell, and Glen Martin
Special Artwork Contributions:
AofD Graphic Station
Curt Barret Trimax's Digital Studio
Danny Willis Goblin Arts
Greg Crowfoot Grey Light
Truman Brown City Backgrounds
Christopher Subagio Throk
Zenfar RPG Rules
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Zenfar, The Adventure Begins
Current Progress... August 11th, 2000
Testing, testing, and more testing... Added new Flux powers and effects. Integrating final cinematics for end of
the game! The plane of Zenfar continues to grow it now contains over 18 skills, 20 goals,
130 inhabitants (pictured here is one of them a Throk) and 90 items...
August 2nd, 2000
Added death poses to creatures,
enemies, and other inhabitants of Zenfar. Here we see one of the Amozin meeting an untimely demise. The plane of Zenfar
continues to grow it now contains over 18 skills, 20 goals, 120 inhabitants and 80 items.
July 29th, 2000
Zenfar is on track and we are finishing the
end game cinematics and tweaking game balance. Additional Flux and Essence powers are being added as well
as Power FXs. Alter Egos will now gain a Flux and Essence powers for every 8 skill points in each
power that they have. Additional monsters are being added to increase the difficulty of the game.
June 15th, 2000
Added Run/Walk and Subdue/Kill to Alter Ego AIs.
June 10th, 2000
Added Interaction skill check to certain inhabitants of Zenfar. There are 18 skills
available to your Alter Ego.
Revised Right Click Menu
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